High Damage A/W
This is set up to take out lone targets, works very well on kiters and runners. I've done a few revisions on this build.
Attributes:
Dagger Mastery - 14 (12 + 1 + 1)
Critical Strikes - 13 (12 + 1)
Skills:
Leaping Mantis Sting
Jungle Strike
Horns of the Ox
Falling Spider
Blades of Steel
Flourish(elite)
Wild Blow
Res Sig
This build is able to deal out a massive amount of damage quickly, most casters will be dead by the end of it without monk assisstance, and it leaves a very large chunk in a warriors healthbar.
Essentially you go up and start attacking your target, usually caster or monk, and wait for them to try and run, smack them with mantis sting and continue the combo straight through, provided they are not close to any allies. The other attacks will still be recharging by the time blades of steel is used giving it it's maximum charge (+50). After you have completed your combo use flourish to recharge, with all 5 recharging flourish basically becomes a free recharge. This also helps in case you are hit with diversion on one of your combo skills.
This build has pretty good energy management, with 13 critical strikes and 14 Dagger mastery it will have a 33% crit chance and 3 energy per hit.
Wild blow was thrown in to get rid of any stances being used so that you can continue your combo.
The downsides to this build are it's lack of healing and condition removal, making it very susceptable to blind as well as most forms of damage, with a good monk on your team it works very well however.
Please leave any comments or revisions you think would make this build better. As a note the idea to add flourish wasn't my own, I got it by reading through the boards and someone hinted at it very strongly for their own build. I can't remember the name of the person, but yes their idea I just thought it would fit very well into my build.
Last edited by Adimus; Jul 26, 2006 at 12:30 AM // 00:30..
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